26#ifndef LATTICES_CLIPNEAREST2D_H
27#define LATTICES_CLIPNEAREST2D_H
30#include <casacore/casa/aips.h>
31#include <casacore/lattices/LatticeMath/CLInterpolator2D.h>
32#include <casacore/casa/Arrays/AxesMapping.h>
100#ifndef CASACORE_NO_AUTO_TEMPLATES
101#include <casacore/lattices/LatticeMath/CLIPNearest2D.tcc>
virtual void getData(Array< T > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the data for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...
CLIPNearest2D()
Only default constructor is needed.
virtual void getMask(Array< Bool > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the mask for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...
virtual CLIPNearest2D< T > * clone() const
Make a copy of the object.
MaskedLattice< T > * itsLatticePtr
For temporary backward namespace compatibility, use casa as alias for casacore.